Ancillary Narrative 1

Reclamation by Cameron Elmore
 Plot for Inspiration: 

The plot of Infamous, the video game.

 Synopsis: 

Jeremiah McClain, a fisherman, Traditionalist Army vet and former Amish preacher. He left the Amish life after his wife was changed by the event and they felt they had to escape their town in Pennsylvania. They moved to Seattle. McClain, who had been drafted into the Traditionalist Army when he arrived on the West Coast, is making a living as a fisherman when China invades. While he’s working, McClain’s wife is kidnapped, and the entire town of Seattle is taken over by the Chinese. With nothing left except his boat and his crew, McClain sets out to reclaim his city and rescue his wife.

 Genre:  Action-Survival

Protagonist
Jeremiah McClain, 33, Amish turned soldier turned fisherman turned survivalist, longs to be reunited with his wife, Sarah McClain. At the same time, he wants to save his city from the invading Chinese.

Antagonist
Zhang Yong, a Dark Child leader of the Chinese Army in Seattle, takes many families hostage in an effort to push the Americans back. Yong knows that the Americans won’t risk their loved ones’ lives if the Chinese have them in captivity in Seattle.

Supporting Characters

 * Biff Devon, a computer nerd who just wants to be Jeremiah’s “guy in the chair.” Jeremiah saved Devon’s life early on, so now Devon feels a debt of gratitude toward Jeremiah.
 * Sarah McClain, Jeremiah’s Dark Child wife who was taken into captivity by the Chinese, has a power known as “cold touch,” in which anything she touches freezes.
 * Christine Dorey,  a psychic who was on Jeremiah’s fishing trawler before his wife was taken, is a companion who follows Jeremiah throughout the game. She is able to help Jeremiah navigate his way around the game.

Locations
Seattle, post-second-civil war and post Chinese invasion.

Character Reveal

 * Biff Devon was teased in the movie Leave it in Vegas. He was mentioned as a character that wasn’t able to make it to the task force to find the monster.

Taget Market
13 to 28-year-old males

According to the Entertainment Software Association, 47 percent of video game players are between 18 and 49 years old. Of those who buy video games most often, 60 percent are male. Almost half of adults who play video games report that they play adventure games, the category that this video game falls under.

Medium
Video Game, As It would give audiences to explore the world of the destroyed United States and be able to give a bit more light hearted approach to this dark world.

Platform
Console exploration games are at an all time high and also comedy in console games are extremely rare. This would make it stand out from the crowd.